

9 went through so many delays until they finally arrive right here. After years and years of waiting, I was trying to get an answer why Mighty No. This happens to be one of the weirdest but dumbest disappointments brought to you by the headhoncho of Mega Man, former creator Kenji Inafume. The more I play it, the more the mediocre critic scores feel merciful. I'd honestly give it about a 4 if not for the history and the unfair 10s I'm counterbalancing.

The budget and indie excuses don't work when Shovel Knight and Shantae excel after being LOWER BUDGET INDIES. Anyone rating this 10 while saying that its not a blockbuster is doing this score a disservice. … ExpandĪnyone rating this 10 while saying that its not a blockbuster is doing this score a disservice. Complaining on the official forums has had my comments moderated and censored, inafune has given no comment short of telling a stream "it's better than nothing". The 18th rolls around, and we get no codes and no word from comcept, at midnight on the 21st (release day) we get our codes, at the time of posting this half of them don't work, there are multiple reports of save bugs and crashes the game looks like garbage and the audio is horrific. Backers were promised their codes on the 18th three days before launch. After 4 million dollars, three delays and, countless bouts of grief from the company the game finally gets released looking nothing like the original concept art. The 18th rolls around, and we get no codes and I paid to back this game, as of right now I'm one of the last individuals on the planet to have access to it. I paid to back this game, as of right now I'm one of the last individuals on the planet to have access to it.
